Core Rulebook | Spells | Magic Fang | Greater

Magic Fang, Greater

School: transmutation [] ()
Domain:
Level: Druid: 3; Hunter: 3; Ranger: 3; Summoner: 3
Components: V, S, DF
Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 hour/level
Saving Throws: Will negates (harmless)
Spell Resistance: yes (harmless)
Target: one living creature

Description: One natural weapon gets + 1/four levels (max. +5).

This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum +5). This bonus does not allow a natural weapon or unarmed strike to bypass damage reduction aside from magic.

Alternatively, you may imbue all of the creature's natural weapons with a +1 enhancement bonus (regardless of your caster level).

Greater magic fang can be made permanent with a permanency spell.